Mercurial > hg > audiostuff
diff spandsp-0.0.3/spandsp-0.0.3/src/spandsp/g711.h @ 5:f762bf195c4b
import spandsp-0.0.3
author | Peter Meerwald <pmeerw@cosy.sbg.ac.at> |
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date | Fri, 25 Jun 2010 16:00:21 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/spandsp-0.0.3/spandsp-0.0.3/src/spandsp/g711.h Fri Jun 25 16:00:21 2010 +0200 @@ -0,0 +1,254 @@ +/* + * SpanDSP - a series of DSP components for telephony + * + * g711.h - In line A-law and u-law conversion routines + * + * Written by Steve Underwood <steveu@coppice.org> + * + * Copyright (C) 2001 Steve Underwood + * + * All rights reserved. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2, as + * published by the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * $Id: g711.h,v 1.3 2006/10/24 13:45:28 steveu Exp $ + */ + +/*! \file */ + +/*! \page g711_page A-law and mu-law handling +Lookup tables for A-law and u-law look attractive, until you consider the impact +on the CPU cache. If it causes a substantial area of your processor cache to get +hit too often, cache sloshing will severely slow things down. The main reason +these routines are slow in C, is the lack of direct access to the CPU's "find +the first 1" instruction. A little in-line assembler fixes that, and the +conversion routines can be faster than lookup tables, in most real world usage. +A "find the first 1" instruction is available on most modern CPUs, and is a +much underused feature. + +If an assembly language method of bit searching is not available, these routines +revert to a method that can be a little slow, so the cache thrashing might not +seem so bad :( + +Feel free to submit patches to add fast "find the first 1" support for your own +favourite processor. + +Look up tables are used for transcoding between A-law and u-law, since it is +difficult to achieve the precise transcoding procedure laid down in the G.711 +specification by other means. +*/ + +#if !defined(_G711_H_) +#define _G711_H_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* N.B. It is tempting to use look-up tables for A-law and u-law conversion. + * However, you should consider the cache footprint. + * + * A 64K byte table for linear to x-law and a 512 byte table for x-law to + * linear sound like peanuts these days, and shouldn't an array lookup be + * real fast? No! When the cache sloshes as badly as this one will, a tight + * calculation may be better. The messiest part is normally finding the + * segment, but a little inline assembly can fix that on an i386, x86_64 and + * many other modern processors. + */ + +/* + * Mu-law is basically as follows: + * + * Biased Linear Input Code Compressed Code + * ------------------------ --------------- + * 00000001wxyza 000wxyz + * 0000001wxyzab 001wxyz + * 000001wxyzabc 010wxyz + * 00001wxyzabcd 011wxyz + * 0001wxyzabcde 100wxyz + * 001wxyzabcdef 101wxyz + * 01wxyzabcdefg 110wxyz + * 1wxyzabcdefgh 111wxyz + * + * Each biased linear code has a leading 1 which identifies the segment + * number. The value of the segment number is equal to 7 minus the number + * of leading 0's. The quantization interval is directly available as the + * four bits wxyz. * The trailing bits (a - h) are ignored. + * + * Ordinarily the complement of the resulting code word is used for + * transmission, and so the code word is complemented before it is returned. + * + * For further information see John C. Bellamy's Digital Telephony, 1982, + * John Wiley & Sons, pps 98-111 and 472-476. + */ + +//#define ULAW_ZEROTRAP /* turn on the trap as per the MIL-STD */ +#define ULAW_BIAS 0x84 /* Bias for linear code. */ + +/*! \brief Encode a linear sample to u-law + \param linear The sample to encode. + \return The u-law value. +*/ +static __inline__ uint8_t linear_to_ulaw(int linear) +{ + uint8_t u_val; + int mask; + int seg; + + /* Get the sign and the magnitude of the value. */ + if (linear < 0) + { + linear = ULAW_BIAS - linear; + mask = 0x7F; + } + else + { + linear = ULAW_BIAS + linear; + mask = 0xFF; + } + + seg = top_bit(linear | 0xFF) - 7; + + /* + * Combine the sign, segment, quantization bits, + * and complement the code word. + */ + if (seg >= 8) + u_val = (uint8_t) (0x7F ^ mask); + else + u_val = (uint8_t) (((seg << 4) | ((linear >> (seg + 3)) & 0xF)) ^ mask); +#ifdef ULAW_ZEROTRAP + /* Optional ITU trap */ + if (u_val == 0) + u_val = 0x02; +#endif + return u_val; +} +/*- End of function --------------------------------------------------------*/ + +/*! \brief Decode an u-law sample to a linear value. + \param ulaw The u-law sample to decode. + \return The linear value. +*/ +static __inline__ int16_t ulaw_to_linear(uint8_t ulaw) +{ + int t; + + /* Complement to obtain normal u-law value. */ + ulaw = ~ulaw; + /* + * Extract and bias the quantization bits. Then + * shift up by the segment number and subtract out the bias. + */ + t = (((ulaw & 0x0F) << 3) + ULAW_BIAS) << (((int) ulaw & 0x70) >> 4); + return (int16_t) ((ulaw & 0x80) ? (ULAW_BIAS - t) : (t - ULAW_BIAS)); +} +/*- End of function --------------------------------------------------------*/ + +/* + * A-law is basically as follows: + * + * Linear Input Code Compressed Code + * ----------------- --------------- + * 0000000wxyza 000wxyz + * 0000001wxyza 001wxyz + * 000001wxyzab 010wxyz + * 00001wxyzabc 011wxyz + * 0001wxyzabcd 100wxyz + * 001wxyzabcde 101wxyz + * 01wxyzabcdef 110wxyz + * 1wxyzabcdefg 111wxyz + * + * For further information see John C. Bellamy's Digital Telephony, 1982, + * John Wiley & Sons, pps 98-111 and 472-476. + */ + +#define ALAW_AMI_MASK 0x55 + +/*! \brief Encode a linear sample to A-law + \param linear The sample to encode. + \return The A-law value. +*/ +static __inline__ uint8_t linear_to_alaw(int linear) +{ + int mask; + int seg; + + if (linear >= 0) + { + /* Sign (bit 7) bit = 1 */ + mask = ALAW_AMI_MASK | 0x80; + } + else + { + /* Sign (bit 7) bit = 0 */ + mask = ALAW_AMI_MASK; + linear = -linear - 8; + } + + /* Convert the scaled magnitude to segment number. */ + seg = top_bit(linear | 0xFF) - 7; + if (seg >= 8) + { + if (linear >= 0) + { + /* Out of range. Return maximum value. */ + return (uint8_t) (0x7F ^ mask); + } + /* We must be just a tiny step below zero */ + return (uint8_t) (0x00 ^ mask); + } + /* Combine the sign, segment, and quantization bits. */ + return (uint8_t) (((seg << 4) | ((linear >> ((seg) ? (seg + 3) : 4)) & 0x0F)) ^ mask); +} +/*- End of function --------------------------------------------------------*/ + +/*! \brief Decode an A-law sample to a linear value. + \param alaw The A-law sample to decode. + \return The linear value. +*/ +static __inline__ int16_t alaw_to_linear(uint8_t alaw) +{ + int i; + int seg; + + alaw ^= ALAW_AMI_MASK; + i = ((alaw & 0x0F) << 4); + seg = (((int) alaw & 0x70) >> 4); + if (seg) + i = (i + 0x108) << (seg - 1); + else + i += 8; + return (int16_t) ((alaw & 0x80) ? i : -i); +} +/*- End of function --------------------------------------------------------*/ + +/*! \brief Transcode from A-law to u-law, using the procedure defined in G.711. + \param alaw The A-law sample to transcode. + \return The best matching u-law value. +*/ +uint8_t alaw_to_ulaw(uint8_t alaw); + +/*! \brief Transcode from u-law to A-law, using the procedure defined in G.711. + \param alaw The u-law sample to transcode. + \return The best matching A-law value. +*/ +uint8_t ulaw_to_alaw(uint8_t ulaw); + +#ifdef __cplusplus +} +#endif + +#endif +/*- End of file ------------------------------------------------------------*/