Mercurial > hg > audiostuff
diff spandsp-0.0.3/spandsp-0.0.3/src/spandsp/noise.h @ 5:f762bf195c4b
import spandsp-0.0.3
author | Peter Meerwald <pmeerw@cosy.sbg.ac.at> |
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date | Fri, 25 Jun 2010 16:00:21 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/spandsp-0.0.3/spandsp-0.0.3/src/spandsp/noise.h Fri Jun 25 16:00:21 2010 +0200 @@ -0,0 +1,133 @@ +/* + * SpanDSP - a series of DSP components for telephony + * + * noise.h - A low complexity audio noise generator, suitable for + * real time generation (current just approx AWGN) + * + * Written by Steve Underwood <steveu@coppice.org> + * + * Copyright (C) 2005 Steve Underwood + * + * All rights reserved. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2, as + * published by the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * $Id: noise.h,v 1.8 2006/10/24 13:45:28 steveu Exp $ + */ + +/*! \file */ + +#if !defined(_NOISE_H_) +#define _NOISE_H_ + +/*! \page noise_page Noise generation + +\section noise_page_sec_1 What does it do? +It generates audio noise. Currently it only generates reasonable quality +AWGN. It is designed to be of sufficiently low complexity to generate large +volumes of reasonable quality noise, in real time. + +Hoth noise is used to model indoor ambient noise when evaluating communications +systems such as telephones. It is named after D.F. Hoth, who made the first +systematic study of this. The official definition of Hoth noise is IEEE +standard 269-2001 (revised from 269-1992), "Draft Standard Methods for Measuring +Transmission Performance of Analog and Digital Telephone Sets, Handsets and Headsets." + +The table below gives the spectral density of Hoth noise, adjusted in level to produce +a reading of 50 dBA. + +Freq (Hz) Spectral Bandwidth Total power in + density 10 log_f each 1/3 octave band + (dB SPL/Hz) (dB) (dB SPL) + 100 32.4 13.5 45.9 + 125 30.9 14.7 45.5 + 160 29.1 15.7 44.9 + 200 27.6 16.5 44.1 + 250 26.0 17.6 43.6 + 315 24.4 18.7 43.1 + 400 22.7 19.7 42.3 + 500 21.1 20.6 41.7 + 630 19.5 21.7 41.2 + 800 17.8 22.7 40.4 +1000 16.2 23.5 39.7 +1250 14.6 24.7 39.3 +1600 12.9 25.7 38.7 +2000 11.3 26.5 37.8 +2500 9.6 27.6 37.2 +3150 7.8 28.7 36.5 +4000 5.4 29.7 34.8 +5000 2.6 30.6 33.2 +6300 -1.3 31.7 30.4 +8000 -6.6 32.7 26.0 + +The tolerance for each 1/3rd octave band is กำ3dB. + +\section awgn_page_sec_2 How does it work? +The central limit theorem says if you add a few random numbers together, +the result starts to look Gaussian. In this case we sum 8 random numbers. +The result is fast, and perfectly good as a noise source for many purposes. +It should not be trusted as a high quality AWGN generator, for elaborate +modelling purposes. +*/ + +enum +{ + NOISE_CLASS_AWGN = 1, + NOISE_CLASS_HOTH +}; + +/*! + Noise generator descriptor. This contains all the state information for an instance + of the noise generator. + */ +typedef struct +{ + int class_of_noise; + int quality; + int32_t rms; + uint32_t rndnum; + int32_t state; +} noise_state_t; + +#ifdef __cplusplus +extern "C" { +#endif + +/*! Initialise an audio noise generator. + \brief Initialise an audio noise generator. + \param s The noise generator context. + \param seed A seed for the underlying random number generator. + \param level The noise power level in dBmO. + \param class_of_noise The class of noise (e.g. AWGN). + \param quality A parameter which permits speed and accuracy of the noise + generation to be adjusted. + \return A pointer to the noise generator context. +*/ +noise_state_t *noise_init_dbm0(noise_state_t *s, int seed, float level, int class_of_noise, int quality); + +noise_state_t *noise_init_dbov(noise_state_t *s, int seed, float level, int class_of_noise, int quality); + +/*! Generate a sample of audio noise. + \brief Generate a sample of audio noise. + \param s The noise generator context. + \return The generated sample. +*/ +int16_t noise(noise_state_t *s); + +#ifdef __cplusplus +} +#endif + +#endif +/*- End of file ------------------------------------------------------------*/