Mercurial > hg > audiostuff
view intercom/ilbc/helpfun.c @ 3:c6c5a16ce2f2
compilation fixes
author | Peter Meerwald <pmeerw@cosy.sbg.ac.at> |
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date | Fri, 25 Jun 2010 09:59:25 +0200 |
parents | 13be24d74cd2 |
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/****************************************************************** iLBC Speech Coder ANSI-C Source Code helpfun.c Copyright (C) The Internet Society (2004). All Rights Reserved. ******************************************************************/ #include <math.h> #include "iLBC_define.h" #include "constants.h" /*----------------------------------------------------------------* * calculation of auto correlation *---------------------------------------------------------------*/ void autocorr(float *r, /* (o) autocorrelation vector */ const float *x, /* (i) data vector */ int N, /* (i) length of data vector */ int order /* largest lag for calculated autocorrelations */ ) { int lag, n; float sum; for (lag = 0; lag <= order; lag++) { sum = 0; for (n = 0; n < N - lag; n++) { sum += x[n] * x[n + lag]; } r[lag] = sum; } } /*----------------------------------------------------------------* * window multiplication *---------------------------------------------------------------*/ void window(float *z, /* (o) the windowed data */ const float *x, /* (i) the original data vector */ const float *y, /* (i) the window */ int N /* (i) length of all vectors */ ) { int i; for (i = 0; i < N; i++) { z[i] = x[i] * y[i]; } } /*----------------------------------------------------------------* * levinson-durbin solution for lpc coefficients *---------------------------------------------------------------*/ void levdurb(float *a, /* (o) lpc coefficient vector starting with 1.0 */ float *k, /* (o) reflection coefficients */ float *r, /* (i) autocorrelation vector */ int order /* (i) order of lpc filter */ ) { float sum, alpha; int m, m_h, i; a[0] = 1.0; if (r[0] < EPS) { /* if r[0] <= 0, set LPC coeff. to zero */ for (i = 0; i < order; i++) { k[i] = 0; a[i + 1] = 0; } } else { a[1] = k[0] = -r[1] / r[0]; alpha = r[0] + r[1] * k[0]; for (m = 1; m < order; m++) { sum = r[m + 1]; for (i = 0; i < m; i++) { sum += a[i + 1] * r[m - i]; } k[m] = -sum / alpha; alpha += k[m] * sum; m_h = (m + 1) >> 1; for (i = 0; i < m_h; i++) { sum = a[i + 1] + k[m] * a[m - i]; a[m - i] += k[m] * a[i + 1]; a[i + 1] = sum; } a[m + 1] = k[m]; } } } /*----------------------------------------------------------------* * interpolation between vectors *---------------------------------------------------------------*/ void interpolate(float *out, /* (o) the interpolated vector */ float *in1, /* (i) the first vector for the interpolation */ float *in2, /* (i) the second vector for the interpolation */ float coef, /* (i) interpolation weights */ int length /* (i) length of all vectors */ ) { int i; float invcoef; invcoef = (float) 1.0 - coef; for (i = 0; i < length; i++) { out[i] = coef * in1[i] + invcoef * in2[i]; } } /*----------------------------------------------------------------* * lpc bandwidth expansion *---------------------------------------------------------------*/ void bwexpand(float *out, /* (o) the bandwidth expanded lpc coefficients */ float *in, /* (i) the lpc coefficients before bandwidth expansion */ float coef, /* (i) the bandwidth expansion factor */ int length /* (i) the length of lpc coefficient vectors */ ) { int i; float chirp; chirp = coef; out[0] = in[0]; for (i = 1; i < length; i++) { out[i] = chirp * in[i]; chirp *= coef; } } /*----------------------------------------------------------------* * vector quantization *---------------------------------------------------------------*/ void vq(float *Xq, /* (o) the quantized vector */ int *index, /* (o) the quantization index */ const float *CB, /* (i) the vector quantization codebook */ float *X, /* (i) the vector to quantize */ int n_cb, /* (i) the number of vectors in the codebook */ int dim /* (i) the dimension of all vectors */ ) { int i, j; int pos, minindex; float dist, tmp, mindist; pos = 0; mindist = FLOAT_MAX; minindex = 0; for (j = 0; j < n_cb; j++) { dist = X[0] - CB[pos]; dist *= dist; for (i = 1; i < dim; i++) { tmp = X[i] - CB[pos + i]; dist += tmp * tmp; } if (dist < mindist) { mindist = dist; minindex = j; } pos += dim; } for (i = 0; i < dim; i++) { Xq[i] = CB[minindex * dim + i]; } *index = minindex; } /*----------------------------------------------------------------* * split vector quantization *---------------------------------------------------------------*/ void SplitVQ(float *qX, /* (o) the quantized vector */ int *index, /* (o) a vector of indexes for all vector codebooks in the split */ float *X, /* (i) the vector to quantize */ const float *CB, /* (i) the quantizer codebook */ int nsplit, /* the number of vector splits */ const int *dim, /* the dimension of X and qX */ const int *cbsize /* the number of vectors in the codebook */ ) { int cb_pos, X_pos, i; cb_pos = 0; X_pos = 0; for (i = 0; i < nsplit; i++) { vq(qX + X_pos, index + i, CB + cb_pos, X + X_pos, cbsize[i], dim[i]); X_pos += dim[i]; cb_pos += dim[i] * cbsize[i]; } } /*----------------------------------------------------------------* * scalar quantization *---------------------------------------------------------------*/ void sort_sq(float *xq, /* (o) the quantized value */ int *index, /* (o) the quantization index */ float x, /* (i) the value to quantize */ const float *cb, /* (i) the quantization codebook */ int cb_size /* (i) the size of the quantization codebook */ ) { int i; if (x <= cb[0]) { *index = 0; *xq = cb[0]; } else { i = 0; while ((x > cb[i]) && i < cb_size - 1) { i++; } if (x > ((cb[i] + cb[i - 1]) / 2)) { *index = i; *xq = cb[i]; } else { *index = i - 1; *xq = cb[i - 1]; } } } /*----------------------------------------------------------------* * check for stability of lsf coefficients *---------------------------------------------------------------*/ int LSF_check( /* (o) 1 for stable lsf vectors and 0 for nonstable ones */ float *lsf, /* (i) a table of lsf vectors */ int dim, /* (i) the dimension of each lsf vector */ int NoAn /* (i) the number of lsf vectors in the table */ ) { int k, n, m, Nit = 2, change = 0, pos; float tmp; static float eps = (float) 0.039; /* 50 Hz */ static float eps2 = (float) 0.0195; static float maxlsf = (float) 3.14; /* 4000 Hz */ static float minlsf = (float) 0.01; /* 0 Hz */ /* LSF separation check */ for (n = 0; n < Nit; n++) { /* Run through a couple of times */ for (m = 0; m < NoAn; m++) { /* Number of analyses per frame */ for (k = 0; k < (dim - 1); k++) { pos = m * dim + k; if ((lsf[pos + 1] - lsf[pos]) < eps) { if (lsf[pos + 1] < lsf[pos]) { tmp = lsf[pos + 1]; lsf[pos + 1] = lsf[pos] + eps2; lsf[pos] = lsf[pos + 1] - eps2; } else { lsf[pos] -= eps2; lsf[pos + 1] += eps2; } change = 1; } if (lsf[pos] < minlsf) { lsf[pos] = minlsf; change = 1; } if (lsf[pos] > maxlsf) { lsf[pos] = maxlsf; change = 1; } } } } return change; }