5
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1 /*
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2 * SpanDSP - a series of DSP components for telephony
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3 *
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4 * vector_float.c - Floating vector arithmetic routines.
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5 *
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6 * Written by Steve Underwood <steveu@coppice.org>
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7 *
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8 * Copyright (C) 2006 Steve Underwood
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9 *
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10 * All rights reserved.
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11 *
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12 * This program is free software; you can redistribute it and/or modify
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13 * it under the terms of the GNU General Public License version 2, as
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14 * published by the Free Software Foundation.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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24 *
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25 * $Id: vector_float.c,v 1.5 2006/11/19 14:07:26 steveu Exp $
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26 */
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27
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28 /*! \file */
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29
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30 #ifdef HAVE_CONFIG_H
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31 #include <config.h>
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32 #endif
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33
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34 #include <inttypes.h>
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35 #include <stdlib.h>
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36 #include <stdio.h>
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37 #include <string.h>
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38 #if defined(HAVE_TGMATH_H)
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39 #include <tgmath.h>
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40 #endif
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41 #if defined(HAVE_MATH_H)
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42 #include <math.h>
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43 #endif
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44 #include <assert.h>
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45
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46 #include "spandsp/telephony.h"
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47 #include "spandsp/logging.h"
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48 #include "spandsp/vector_float.h"
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49
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50 void vec_copyf(float z[], const float x[], int n)
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51 {
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52 int i;
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53
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54 for (i = 0; i < n; i++)
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55 z[i] = x[i];
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56 }
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57 /*- End of function --------------------------------------------------------*/
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58
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59 void vec_copy(double z[], const double x[], int n)
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60 {
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61 int i;
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62
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63 for (i = 0; i < n; i++)
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64 z[i] = x[i];
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65 }
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66 /*- End of function --------------------------------------------------------*/
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67
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68 #if defined(HAVE_LONG_DOUBLE)
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69 void vec_copyl(long double z[], const long double x[], int n)
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70 {
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71 int i;
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72
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73 for (i = 0; i < n; i++)
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74 z[i] = x[i];
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75 }
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76 /*- End of function --------------------------------------------------------*/
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77 #endif
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78
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79 void vec_zerof(float z[], int n)
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80 {
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81 int i;
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82
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83 for (i = 0; i < n; i++)
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84 z[i] = 0.0f;
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85 }
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86 /*- End of function --------------------------------------------------------*/
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87
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88 void vec_zero(double z[], int n)
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89 {
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90 int i;
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91
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92 for (i = 0; i < n; i++)
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93 z[i] = 0.0;
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94 }
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95 /*- End of function --------------------------------------------------------*/
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96
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97 #if defined(HAVE_LONG_DOUBLE)
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98 void vec_zerol(long double z[], int n)
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99 {
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100 int i;
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101
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102 for (i = 0; i < n; i++)
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103 z[i] = 0.0;
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104 }
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105 /*- End of function --------------------------------------------------------*/
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106 #endif
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107
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108 void vec_setf(float z[], float x, int n)
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109 {
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110 int i;
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111
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112 for (i = 0; i < n; i++)
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113 z[i] = x;
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114 }
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115 /*- End of function --------------------------------------------------------*/
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116
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117 void vec_set(double z[], double x, int n)
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118 {
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119 int i;
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120
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121 for (i = 0; i < n; i++)
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122 z[i] = x;
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123 }
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124 /*- End of function --------------------------------------------------------*/
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125
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126 #if defined(HAVE_LONG_DOUBLE)
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127 void vec_setl(long double z[], long double x, int n)
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128 {
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129 int i;
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130
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131 for (i = 0; i < n; i++)
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132 z[i] = x;
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133 }
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134 /*- End of function --------------------------------------------------------*/
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135 #endif
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136
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137 void vec_addf(float z[], const float x[], const float y[], int n)
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138 {
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139 int i;
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140
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141 for (i = 0; i < n; i++)
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142 z[i] = x[i] + y[i];
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143 }
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144 /*- End of function --------------------------------------------------------*/
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145
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146 void vec_add(double z[], const double x[], const double y[], int n)
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147 {
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148 int i;
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149
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150 for (i = 0; i < n; i++)
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151 z[i] = x[i] + y[i];
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152 }
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153 /*- End of function --------------------------------------------------------*/
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154
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155 void vec_addl(long double z[], const long double x[], const long double y[], int n)
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156 {
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157 int i;
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158
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159 for (i = 0; i < n; i++)
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160 z[i] = x[i] + y[i];
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161 }
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162 /*- End of function --------------------------------------------------------*/
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163
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164 void vec_scaled_addf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n)
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165 {
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166 int i;
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167
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168 for (i = 0; i < n; i++)
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169 z[i] = x[i]*x_scale + y[i]*y_scale;
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170 }
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171 /*- End of function --------------------------------------------------------*/
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172
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173 void vec_scaled_add(double z[], const double x[], double x_scale, const double y[], double y_scale, int n)
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174 {
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175 int i;
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176
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177 for (i = 0; i < n; i++)
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178 z[i] = x[i]*x_scale + y[i]*y_scale;
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179 }
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180 /*- End of function --------------------------------------------------------*/
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181
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182 #if defined(HAVE_LONG_DOUBLE)
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183 void vec_scaled_addl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n)
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184 {
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185 int i;
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186
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187 for (i = 0; i < n; i++)
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188 z[i] = x[i]*x_scale + y[i]*y_scale;
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189 }
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190 /*- End of function --------------------------------------------------------*/
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191 #endif
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192
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193 void vec_subf(float z[], const float x[], const float y[], int n)
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194 {
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195 int i;
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196
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197 for (i = 0; i < n; i++)
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198 z[i] = x[i] - y[i];
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199 }
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200 /*- End of function --------------------------------------------------------*/
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201
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202 void vec_sub(double z[], const double x[], const double y[], int n)
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203 {
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204 int i;
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205
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206 for (i = 0; i < n; i++)
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207 z[i] = x[i] - y[i];
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208 }
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209 /*- End of function --------------------------------------------------------*/
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210
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211 #if defined(HAVE_LONG_DOUBLE)
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212 void vec_subl(long double z[], const long double x[], const long double y[], int n)
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213 {
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214 int i;
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215
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216 for (i = 0; i < n; i++)
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217 z[i] = x[i] - y[i];
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218 }
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219 /*- End of function --------------------------------------------------------*/
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220 #endif
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221
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222 void vec_scaled_subf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n)
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223 {
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224 int i;
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225
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226 for (i = 0; i < n; i++)
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227 z[i] = x[i]*x_scale - y[i]*y_scale;
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228 }
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229 /*- End of function --------------------------------------------------------*/
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230
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231 void vec_scaled_sub(double z[], const double x[], double x_scale, const double y[], double y_scale, int n)
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232 {
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233 int i;
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234
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235 for (i = 0; i < n; i++)
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236 z[i] = x[i]*x_scale - y[i]*y_scale;
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237 }
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238 /*- End of function --------------------------------------------------------*/
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239
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240 #if defined(HAVE_LONG_DOUBLE)
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241 void vec_scaled_subl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n)
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242 {
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243 int i;
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244
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245 for (i = 0; i < n; i++)
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246 z[i] = x[i]*x_scale - y[i]*y_scale;
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247 }
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248 /*- End of function --------------------------------------------------------*/
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249 #endif
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250
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251 void vec_scalar_mulf(float z[], const float x[], float y, int n)
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252 {
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253 int i;
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254
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255 for (i = 0; i < n; i++)
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256 z[i] = x[i]*y;
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257 }
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258 /*- End of function --------------------------------------------------------*/
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259
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260 void vec_scalar_mul(double z[], const double x[], double y, int n)
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261 {
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262 int i;
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263
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264 for (i = 0; i < n; i++)
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265 z[i] = x[i]*y;
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266 }
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267 /*- End of function --------------------------------------------------------*/
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268
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269 #if defined(HAVE_LONG_DOUBLE)
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270 void vec_scalar_mull(long double z[], const long double x[], long double y, int n)
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271 {
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272 int i;
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273
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274 for (i = 0; i < n; i++)
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275 z[i] = x[i]*y;
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276 }
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277 /*- End of function --------------------------------------------------------*/
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278 #endif
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279
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280 float vec_dot_prodf(const float x[], const float y[], int n)
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281 {
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282 int i;
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283 float z;
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284
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285 z = 0.0f;
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286 for (i = 0; i < n; i++)
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287 z += x[i]*y[i];
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288 return z;
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289 }
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290 /*- End of function --------------------------------------------------------*/
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291
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292 double vec_dot_prod(const double x[], const double y[], int n)
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293 {
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294 int i;
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295 double z;
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296
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297 z = 0.0;
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298 for (i = 0; i < n; i++)
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299 z += x[i]*y[i];
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300 return z;
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301 }
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302 /*- End of function --------------------------------------------------------*/
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303
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304 #if defined(HAVE_LONG_DOUBLE)
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305 long double vec_dot_prodl(const long double x[], const long double y[], int n)
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306 {
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307 int i;
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308 long double z;
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309
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310 z = 0.0;
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311 for (i = 0; i < n; i++)
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312 z += x[i]*y[i];
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313 return z;
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314 }
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315 /*- End of function --------------------------------------------------------*/
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316 #endif
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317 /*- End of file ------------------------------------------------------------*/
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