comparison spandsp-0.0.3/spandsp-0.0.3/src/noise.c @ 5:f762bf195c4b

import spandsp-0.0.3
author Peter Meerwald <pmeerw@cosy.sbg.ac.at>
date Fri, 25 Jun 2010 16:00:21 +0200
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4:26cd8f1ef0b1 5:f762bf195c4b
1 /*
2 * SpanDSP - a series of DSP components for telephony
3 *
4 * noise.c - A low complexity audio noise generator, suitable for
5 * real time generation (current AWGN, and Hoth)
6 *
7 * Written by Steve Underwood <steveu@coppice.org>
8 *
9 * Copyright (C) 2005 Steve Underwood
10 *
11 * All rights reserved.
12 *
13 * This program is free software; you can redistribute it and/or modify
14 * it under the terms of the GNU General Public License version 2, as
15 * published by the Free Software Foundation.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 *
26 * $Id: noise.c,v 1.17 2006/11/28 16:59:56 steveu Exp $
27 */
28
29 /*! \file */
30
31 #ifdef HAVE_CONFIG_H
32 #include <config.h>
33 #endif
34
35 #include <stdlib.h>
36 #include <stdio.h>
37 #include <inttypes.h>
38 #include <memory.h>
39 #if defined(HAVE_TGMATH_H)
40 #include <tgmath.h>
41 #endif
42 #if defined(HAVE_MATH_H)
43 #include <math.h>
44 #endif
45
46 #include "spandsp/telephony.h"
47 #include "spandsp/dc_restore.h"
48 #include "spandsp/noise.h"
49
50 int16_t noise(noise_state_t *s)
51 {
52 int32_t val;
53 int i;
54
55 /* The central limit theorem says if you add a few random numbers together,
56 the result starts to look Gaussian. Quantities above 7 give diminishing
57 returns. Quantites above 20 are exceedingly Gaussian. */
58 val = 0;
59 for (i = 0; i < s->quality; i++)
60 {
61 s->rndnum = 1664525U*s->rndnum + 1013904223U;
62 val += ((int32_t) s->rndnum) >> 22;
63 }
64 if (s->class_of_noise == NOISE_CLASS_HOTH)
65 {
66 /* Hoth noise is room-like. It should be sculpted, at the high and low ends,
67 and roll off at 5dB/octave across the main part of the band. However,
68 merely rolling off at 6dB/octave across the band gets you close
69 to the subjective effect. */
70 s->state = (3*val + 5*s->state) >> 3;
71 /* Bring the overall power level back to the pre-filtered level. This
72 simple approx. leaves the signal about 0.35dB low. */
73 val = s->state << 1;
74 }
75 return saturate((val*s->rms) >> 10);
76 }
77 /*- End of function --------------------------------------------------------*/
78
79 noise_state_t *noise_init_dbm0(noise_state_t *s, int seed, float level, int class_of_noise, int quality)
80 {
81 return noise_init_dbov(s, seed, (level - DBM0_MAX_POWER), class_of_noise, quality);
82 }
83 /*- End of function --------------------------------------------------------*/
84
85 noise_state_t *noise_init_dbov(noise_state_t *s, int seed, float level, int class_of_noise, int quality)
86 {
87 float rms;
88
89 memset(s, 0, sizeof(*s));
90 s->rndnum = (uint32_t) seed;
91 rms = 32768.0f*powf(10.0f, level/20.0f);
92 if (quality < 4)
93 s->quality = 4;
94 else if (quality > 20)
95 s->quality = 20;
96 else
97 s->quality = quality;
98 if (class_of_noise == NOISE_CLASS_HOTH)
99 {
100 /* Allow for the gain of the filter */
101 rms *= 1.043f;
102 }
103 s->rms = (int32_t) (rms*sqrt(12.0/quality));
104 s->class_of_noise = class_of_noise;
105 return s;
106 }
107 /*- End of function --------------------------------------------------------*/
108 /*- End of file ------------------------------------------------------------*/

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