Mercurial > hg > audiostuff
diff spandsp-0.0.3/spandsp-0.0.3/src/noise.c @ 5:f762bf195c4b
import spandsp-0.0.3
author | Peter Meerwald <pmeerw@cosy.sbg.ac.at> |
---|---|
date | Fri, 25 Jun 2010 16:00:21 +0200 |
parents | |
children |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/spandsp-0.0.3/spandsp-0.0.3/src/noise.c Fri Jun 25 16:00:21 2010 +0200 @@ -0,0 +1,108 @@ +/* + * SpanDSP - a series of DSP components for telephony + * + * noise.c - A low complexity audio noise generator, suitable for + * real time generation (current AWGN, and Hoth) + * + * Written by Steve Underwood <steveu@coppice.org> + * + * Copyright (C) 2005 Steve Underwood + * + * All rights reserved. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2, as + * published by the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * $Id: noise.c,v 1.17 2006/11/28 16:59:56 steveu Exp $ + */ + +/*! \file */ + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + +#include <stdlib.h> +#include <stdio.h> +#include <inttypes.h> +#include <memory.h> +#if defined(HAVE_TGMATH_H) +#include <tgmath.h> +#endif +#if defined(HAVE_MATH_H) +#include <math.h> +#endif + +#include "spandsp/telephony.h" +#include "spandsp/dc_restore.h" +#include "spandsp/noise.h" + +int16_t noise(noise_state_t *s) +{ + int32_t val; + int i; + + /* The central limit theorem says if you add a few random numbers together, + the result starts to look Gaussian. Quantities above 7 give diminishing + returns. Quantites above 20 are exceedingly Gaussian. */ + val = 0; + for (i = 0; i < s->quality; i++) + { + s->rndnum = 1664525U*s->rndnum + 1013904223U; + val += ((int32_t) s->rndnum) >> 22; + } + if (s->class_of_noise == NOISE_CLASS_HOTH) + { + /* Hoth noise is room-like. It should be sculpted, at the high and low ends, + and roll off at 5dB/octave across the main part of the band. However, + merely rolling off at 6dB/octave across the band gets you close + to the subjective effect. */ + s->state = (3*val + 5*s->state) >> 3; + /* Bring the overall power level back to the pre-filtered level. This + simple approx. leaves the signal about 0.35dB low. */ + val = s->state << 1; + } + return saturate((val*s->rms) >> 10); +} +/*- End of function --------------------------------------------------------*/ + +noise_state_t *noise_init_dbm0(noise_state_t *s, int seed, float level, int class_of_noise, int quality) +{ + return noise_init_dbov(s, seed, (level - DBM0_MAX_POWER), class_of_noise, quality); +} +/*- End of function --------------------------------------------------------*/ + +noise_state_t *noise_init_dbov(noise_state_t *s, int seed, float level, int class_of_noise, int quality) +{ + float rms; + + memset(s, 0, sizeof(*s)); + s->rndnum = (uint32_t) seed; + rms = 32768.0f*powf(10.0f, level/20.0f); + if (quality < 4) + s->quality = 4; + else if (quality > 20) + s->quality = 20; + else + s->quality = quality; + if (class_of_noise == NOISE_CLASS_HOTH) + { + /* Allow for the gain of the filter */ + rms *= 1.043f; + } + s->rms = (int32_t) (rms*sqrt(12.0/quality)); + s->class_of_noise = class_of_noise; + return s; +} +/*- End of function --------------------------------------------------------*/ +/*- End of file ------------------------------------------------------------*/