Mercurial > hg > audiostuff
diff spandsp-0.0.3/spandsp-0.0.3/src/spandsp/vector_float.h @ 5:f762bf195c4b
import spandsp-0.0.3
author | Peter Meerwald <pmeerw@cosy.sbg.ac.at> |
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date | Fri, 25 Jun 2010 16:00:21 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/spandsp-0.0.3/spandsp-0.0.3/src/spandsp/vector_float.h Fri Jun 25 16:00:21 2010 +0200 @@ -0,0 +1,112 @@ +/* + * SpanDSP - a series of DSP components for telephony + * + * vector_float.h + * + * Written by Steve Underwood <steveu@coppice.org> + * + * Copyright (C) 2003 Steve Underwood + * + * All rights reserved. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2, as + * published by the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * $Id: vector_float.h,v 1.4 2006/10/24 13:45:28 steveu Exp $ + */ + +#if !defined(_VECTOR_FLOAT_H_) +#define _VECTOR_FLOAT_H_ + +#ifdef __cplusplus +extern "C" { +#endif + +void vec_copyf(float z[], const float x[], int n); + +void vec_copy(double z[], const double x[], int n); + +#if defined(HAVE_LONG_DOUBLE) +void vec_copyl(long double z[], const long double x[], int n); +#endif + +void vec_zerof(float z[], int n); + +void vec_zero(double z[], int n); + +#if defined(HAVE_LONG_DOUBLE) +void vec_zerol(long double z[], int n); +#endif + +void vec_setf(float z[], float x, int n); + +void vec_set(double z[], double x, int n); + +#if defined(HAVE_LONG_DOUBLE) +void vec_setl(long double z[], long double x, int n); +#endif + +void vec_addf(float z[], const float x[], const float y[], int n); + +void vec_add(double z[], const double x[], const double y[], int n); + +#if defined(HAVE_LONG_DOUBLE) +void vec_addl(long double z[], const long double x[], const long double y[], int n); +#endif + +void vec_scaled_addf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n); + +void vec_scaled_add(double z[], const double x[], double x_scale, const double y[], double y_scale, int n); + +#if defined(HAVE_LONG_DOUBLE) +void vec_scaled_addl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n); +#endif + +void vec_subf(float z[], const float x[], const float y[], int n); + +void vec_sub(double z[], const double x[], const double y[], int n); + +#if defined(HAVE_LONG_DOUBLE) +void vec_subl(long double z[], const long double x[], const long double y[], int n); +#endif + +void vec_scaled_subf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n); + +void vec_scaled_sub(double z[], const double x[], double x_scale, const double y[], double y_scale, int n); + +#if defined(HAVE_LONG_DOUBLE) +void vec_scaled_subl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n); +#endif + +void vec_scalar_mulf(float z[], const float x[], float y, int n); + +void vec_scalar_mul(double z[], const double x[], double y, int n); + +#if defined(HAVE_LONG_DOUBLE) +void vec_scalar_mull(long double z[], const long double x[], long double y, int n); +#endif + +float vec_dot_prodf(const float x[], const float y[], int n); + +double vec_dot_prod(const double x[], const double y[], int n); + +#if defined(HAVE_LONG_DOUBLE) +long double vec_dot_prodl(const long double x[], const long double y[], int n); +#endif + +#ifdef __cplusplus +} +#endif + +#endif +/*- End of file ------------------------------------------------------------*/