Mercurial > hg > audiostuff
comparison spandsp-0.0.6pre17/src/spandsp/vector_float.h @ 4:26cd8f1ef0b1
import spandsp-0.0.6pre17
author | Peter Meerwald <pmeerw@cosy.sbg.ac.at> |
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date | Fri, 25 Jun 2010 15:50:58 +0200 |
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3:c6c5a16ce2f2 | 4:26cd8f1ef0b1 |
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1 /* | |
2 * SpanDSP - a series of DSP components for telephony | |
3 * | |
4 * vector_float.h | |
5 * | |
6 * Written by Steve Underwood <steveu@coppice.org> | |
7 * | |
8 * Copyright (C) 2003 Steve Underwood | |
9 * | |
10 * All rights reserved. | |
11 * | |
12 * This program is free software; you can redistribute it and/or modify | |
13 * it under the terms of the GNU Lesser General Public License version 2.1, | |
14 * as published by the Free Software Foundation. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU Lesser General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU Lesser General Public | |
22 * License along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | |
24 * | |
25 * $Id: vector_float.h,v 1.15 2009/01/31 08:48:11 steveu Exp $ | |
26 */ | |
27 | |
28 #if !defined(_SPANDSP_VECTOR_FLOAT_H_) | |
29 #define _SPANDSP_VECTOR_FLOAT_H_ | |
30 | |
31 #if defined(__cplusplus) | |
32 extern "C" | |
33 { | |
34 #endif | |
35 | |
36 SPAN_DECLARE(void) vec_copyf(float z[], const float x[], int n); | |
37 | |
38 SPAN_DECLARE(void) vec_copy(double z[], const double x[], int n); | |
39 | |
40 #if defined(HAVE_LONG_DOUBLE) | |
41 SPAN_DECLARE(void) vec_copyl(long double z[], const long double x[], int n); | |
42 #endif | |
43 | |
44 SPAN_DECLARE(void) vec_negatef(float z[], const float x[], int n); | |
45 | |
46 SPAN_DECLARE(void) vec_negate(double z[], const double x[], int n); | |
47 | |
48 #if defined(HAVE_LONG_DOUBLE) | |
49 SPAN_DECLARE(void) vec_negatel(long double z[], const long double x[], int n); | |
50 #endif | |
51 | |
52 SPAN_DECLARE(void) vec_zerof(float z[], int n); | |
53 | |
54 SPAN_DECLARE(void) vec_zero(double z[], int n); | |
55 | |
56 #if defined(HAVE_LONG_DOUBLE) | |
57 SPAN_DECLARE(void) vec_zerol(long double z[], int n); | |
58 #endif | |
59 | |
60 SPAN_DECLARE(void) vec_setf(float z[], float x, int n); | |
61 | |
62 SPAN_DECLARE(void) vec_set(double z[], double x, int n); | |
63 | |
64 #if defined(HAVE_LONG_DOUBLE) | |
65 SPAN_DECLARE(void) vec_setl(long double z[], long double x, int n); | |
66 #endif | |
67 | |
68 SPAN_DECLARE(void) vec_addf(float z[], const float x[], const float y[], int n); | |
69 | |
70 SPAN_DECLARE(void) vec_add(double z[], const double x[], const double y[], int n); | |
71 | |
72 #if defined(HAVE_LONG_DOUBLE) | |
73 SPAN_DECLARE(void) vec_addl(long double z[], const long double x[], const long double y[], int n); | |
74 #endif | |
75 | |
76 SPAN_DECLARE(void) vec_scaledxy_addf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n); | |
77 | |
78 SPAN_DECLARE(void) vec_scaledxy_add(double z[], const double x[], double x_scale, const double y[], double y_scale, int n); | |
79 | |
80 #if defined(HAVE_LONG_DOUBLE) | |
81 SPAN_DECLARE(void) vec_scaledxy_addl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n); | |
82 #endif | |
83 | |
84 SPAN_DECLARE(void) vec_scaledy_addf(float z[], const float x[], const float y[], float y_scale, int n); | |
85 | |
86 SPAN_DECLARE(void) vec_scaledy_add(double z[], const double x[], const double y[], double y_scale, int n); | |
87 | |
88 #if defined(HAVE_LONG_DOUBLE) | |
89 SPAN_DECLARE(void) vec_scaledy_addl(long double z[], const long double x[], const long double y[], long double y_scale, int n); | |
90 #endif | |
91 | |
92 SPAN_DECLARE(void) vec_subf(float z[], const float x[], const float y[], int n); | |
93 | |
94 SPAN_DECLARE(void) vec_sub(double z[], const double x[], const double y[], int n); | |
95 | |
96 #if defined(HAVE_LONG_DOUBLE) | |
97 SPAN_DECLARE(void) vec_subl(long double z[], const long double x[], const long double y[], int n); | |
98 #endif | |
99 | |
100 SPAN_DECLARE(void) vec_scaledxy_subf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n); | |
101 | |
102 SPAN_DECLARE(void) vec_scaledxy_sub(double z[], const double x[], double x_scale, const double y[], double y_scale, int n); | |
103 | |
104 #if defined(HAVE_LONG_DOUBLE) | |
105 SPAN_DECLARE(void) vec_scaledxy_subl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n); | |
106 #endif | |
107 | |
108 SPAN_DECLARE(void) vec_scaledx_subf(float z[], const float x[], float x_scale, const float y[], int n); | |
109 | |
110 SPAN_DECLARE(void) vec_scaledx_sub(double z[], const double x[], double x_scale, const double y[], int n); | |
111 | |
112 #if defined(HAVE_LONG_DOUBLE) | |
113 SPAN_DECLARE(void) vec_scaledx_subl(long double z[], const long double x[], long double x_scale, const long double y[], int n); | |
114 #endif | |
115 | |
116 SPAN_DECLARE(void) vec_scaledy_subf(float z[], const float x[], const float y[], float y_scale, int n); | |
117 | |
118 SPAN_DECLARE(void) vec_scaledy_sub(double z[], const double x[], const double y[], double y_scale, int n); | |
119 | |
120 #if defined(HAVE_LONG_DOUBLE) | |
121 SPAN_DECLARE(void) vec_scaledy_subl(long double z[], const long double x[], const long double y[], long double y_scale, int n); | |
122 #endif | |
123 | |
124 SPAN_DECLARE(void) vec_scalar_mulf(float z[], const float x[], float y, int n); | |
125 | |
126 SPAN_DECLARE(void) vec_scalar_mul(double z[], const double x[], double y, int n); | |
127 | |
128 #if defined(HAVE_LONG_DOUBLE) | |
129 SPAN_DECLARE(void) vec_scalar_mull(long double z[], const long double x[], long double y, int n); | |
130 #endif | |
131 | |
132 SPAN_DECLARE(void) vec_scalar_addf(float z[], const float x[], float y, int n); | |
133 | |
134 SPAN_DECLARE(void) vec_scalar_add(double z[], const double x[], double y, int n); | |
135 | |
136 #if defined(HAVE_LONG_DOUBLE) | |
137 SPAN_DECLARE(void) vec_scalar_addl(long double z[], const long double x[], long double y, int n); | |
138 #endif | |
139 | |
140 SPAN_DECLARE(void) vec_scalar_subf(float z[], const float x[], float y, int n); | |
141 | |
142 SPAN_DECLARE(void) vec_scalar_sub(double z[], const double x[], double y, int n); | |
143 | |
144 #if defined(HAVE_LONG_DOUBLE) | |
145 SPAN_DECLARE(void) vec_scalar_subl(long double z[], const long double x[], long double y, int n); | |
146 #endif | |
147 | |
148 SPAN_DECLARE(void) vec_mulf(float z[], const float x[], const float y[], int n); | |
149 | |
150 SPAN_DECLARE(void) vec_mul(double z[], const double x[], const double y[], int n); | |
151 | |
152 #if defined(HAVE_LONG_DOUBLE) | |
153 SPAN_DECLARE(void) vec_mull(long double z[], const long double x[], const long double y[], int n); | |
154 #endif | |
155 | |
156 /*! \brief Find the dot product of two float vectors. | |
157 \param x The first vector. | |
158 \param y The first vector. | |
159 \param n The number of elements in the vectors. | |
160 \return The dot product of the two vectors. */ | |
161 SPAN_DECLARE(float) vec_dot_prodf(const float x[], const float y[], int n); | |
162 | |
163 /*! \brief Find the dot product of two double vectors. | |
164 \param x The first vector. | |
165 \param y The first vector. | |
166 \param n The number of elements in the vectors. | |
167 \return The dot product of the two vectors. */ | |
168 SPAN_DECLARE(double) vec_dot_prod(const double x[], const double y[], int n); | |
169 | |
170 #if defined(HAVE_LONG_DOUBLE) | |
171 /*! \brief Find the dot product of two long double vectors. | |
172 \param x The first vector. | |
173 \param y The first vector. | |
174 \param n The number of elements in the vectors. | |
175 \return The dot product of the two vectors. */ | |
176 SPAN_DECLARE(long double) vec_dot_prodl(const long double x[], const long double y[], int n); | |
177 #endif | |
178 | |
179 /*! \brief Find the dot product of two float vectors, where the first is a circular buffer | |
180 with an offset for the starting position. | |
181 \param x The first vector. | |
182 \param y The first vector. | |
183 \param n The number of elements in the vectors. | |
184 \param pos The starting position in the x vector. | |
185 \return The dot product of the two vectors. */ | |
186 SPAN_DECLARE(float) vec_circular_dot_prodf(const float x[], const float y[], int n, int pos); | |
187 | |
188 SPAN_DECLARE(void) vec_lmsf(const float x[], float y[], int n, float error); | |
189 | |
190 SPAN_DECLARE(void) vec_circular_lmsf(const float x[], float y[], int n, int pos, float error); | |
191 | |
192 #if defined(__cplusplus) | |
193 } | |
194 #endif | |
195 | |
196 #endif | |
197 /*- End of file ------------------------------------------------------------*/ |