Mercurial > hg > audiostuff
diff spandsp-0.0.6pre17/src/spandsp/vector_float.h @ 4:26cd8f1ef0b1
import spandsp-0.0.6pre17
author | Peter Meerwald <pmeerw@cosy.sbg.ac.at> |
---|---|
date | Fri, 25 Jun 2010 15:50:58 +0200 |
parents | |
children |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/spandsp-0.0.6pre17/src/spandsp/vector_float.h Fri Jun 25 15:50:58 2010 +0200 @@ -0,0 +1,197 @@ +/* + * SpanDSP - a series of DSP components for telephony + * + * vector_float.h + * + * Written by Steve Underwood <steveu@coppice.org> + * + * Copyright (C) 2003 Steve Underwood + * + * All rights reserved. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 2.1, + * as published by the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * $Id: vector_float.h,v 1.15 2009/01/31 08:48:11 steveu Exp $ + */ + +#if !defined(_SPANDSP_VECTOR_FLOAT_H_) +#define _SPANDSP_VECTOR_FLOAT_H_ + +#if defined(__cplusplus) +extern "C" +{ +#endif + +SPAN_DECLARE(void) vec_copyf(float z[], const float x[], int n); + +SPAN_DECLARE(void) vec_copy(double z[], const double x[], int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_copyl(long double z[], const long double x[], int n); +#endif + +SPAN_DECLARE(void) vec_negatef(float z[], const float x[], int n); + +SPAN_DECLARE(void) vec_negate(double z[], const double x[], int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_negatel(long double z[], const long double x[], int n); +#endif + +SPAN_DECLARE(void) vec_zerof(float z[], int n); + +SPAN_DECLARE(void) vec_zero(double z[], int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_zerol(long double z[], int n); +#endif + +SPAN_DECLARE(void) vec_setf(float z[], float x, int n); + +SPAN_DECLARE(void) vec_set(double z[], double x, int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_setl(long double z[], long double x, int n); +#endif + +SPAN_DECLARE(void) vec_addf(float z[], const float x[], const float y[], int n); + +SPAN_DECLARE(void) vec_add(double z[], const double x[], const double y[], int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_addl(long double z[], const long double x[], const long double y[], int n); +#endif + +SPAN_DECLARE(void) vec_scaledxy_addf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n); + +SPAN_DECLARE(void) vec_scaledxy_add(double z[], const double x[], double x_scale, const double y[], double y_scale, int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_scaledxy_addl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n); +#endif + +SPAN_DECLARE(void) vec_scaledy_addf(float z[], const float x[], const float y[], float y_scale, int n); + +SPAN_DECLARE(void) vec_scaledy_add(double z[], const double x[], const double y[], double y_scale, int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_scaledy_addl(long double z[], const long double x[], const long double y[], long double y_scale, int n); +#endif + +SPAN_DECLARE(void) vec_subf(float z[], const float x[], const float y[], int n); + +SPAN_DECLARE(void) vec_sub(double z[], const double x[], const double y[], int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_subl(long double z[], const long double x[], const long double y[], int n); +#endif + +SPAN_DECLARE(void) vec_scaledxy_subf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n); + +SPAN_DECLARE(void) vec_scaledxy_sub(double z[], const double x[], double x_scale, const double y[], double y_scale, int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_scaledxy_subl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n); +#endif + +SPAN_DECLARE(void) vec_scaledx_subf(float z[], const float x[], float x_scale, const float y[], int n); + +SPAN_DECLARE(void) vec_scaledx_sub(double z[], const double x[], double x_scale, const double y[], int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_scaledx_subl(long double z[], const long double x[], long double x_scale, const long double y[], int n); +#endif + +SPAN_DECLARE(void) vec_scaledy_subf(float z[], const float x[], const float y[], float y_scale, int n); + +SPAN_DECLARE(void) vec_scaledy_sub(double z[], const double x[], const double y[], double y_scale, int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_scaledy_subl(long double z[], const long double x[], const long double y[], long double y_scale, int n); +#endif + +SPAN_DECLARE(void) vec_scalar_mulf(float z[], const float x[], float y, int n); + +SPAN_DECLARE(void) vec_scalar_mul(double z[], const double x[], double y, int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_scalar_mull(long double z[], const long double x[], long double y, int n); +#endif + +SPAN_DECLARE(void) vec_scalar_addf(float z[], const float x[], float y, int n); + +SPAN_DECLARE(void) vec_scalar_add(double z[], const double x[], double y, int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_scalar_addl(long double z[], const long double x[], long double y, int n); +#endif + +SPAN_DECLARE(void) vec_scalar_subf(float z[], const float x[], float y, int n); + +SPAN_DECLARE(void) vec_scalar_sub(double z[], const double x[], double y, int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_scalar_subl(long double z[], const long double x[], long double y, int n); +#endif + +SPAN_DECLARE(void) vec_mulf(float z[], const float x[], const float y[], int n); + +SPAN_DECLARE(void) vec_mul(double z[], const double x[], const double y[], int n); + +#if defined(HAVE_LONG_DOUBLE) +SPAN_DECLARE(void) vec_mull(long double z[], const long double x[], const long double y[], int n); +#endif + +/*! \brief Find the dot product of two float vectors. + \param x The first vector. + \param y The first vector. + \param n The number of elements in the vectors. + \return The dot product of the two vectors. */ +SPAN_DECLARE(float) vec_dot_prodf(const float x[], const float y[], int n); + +/*! \brief Find the dot product of two double vectors. + \param x The first vector. + \param y The first vector. + \param n The number of elements in the vectors. + \return The dot product of the two vectors. */ +SPAN_DECLARE(double) vec_dot_prod(const double x[], const double y[], int n); + +#if defined(HAVE_LONG_DOUBLE) +/*! \brief Find the dot product of two long double vectors. + \param x The first vector. + \param y The first vector. + \param n The number of elements in the vectors. + \return The dot product of the two vectors. */ +SPAN_DECLARE(long double) vec_dot_prodl(const long double x[], const long double y[], int n); +#endif + +/*! \brief Find the dot product of two float vectors, where the first is a circular buffer + with an offset for the starting position. + \param x The first vector. + \param y The first vector. + \param n The number of elements in the vectors. + \param pos The starting position in the x vector. + \return The dot product of the two vectors. */ +SPAN_DECLARE(float) vec_circular_dot_prodf(const float x[], const float y[], int n, int pos); + +SPAN_DECLARE(void) vec_lmsf(const float x[], float y[], int n, float error); + +SPAN_DECLARE(void) vec_circular_lmsf(const float x[], float y[], int n, int pos, float error); + +#if defined(__cplusplus) +} +#endif + +#endif +/*- End of file ------------------------------------------------------------*/